Visual Effects Producer,
PJ
Foley
Arriving
in Hollywood some 12 years ago, PJ
began his career as a professional VFX
artist with the words, “let’s put him
on Star Trek.” Extremely charged by
the instant realization of those
thoughts usually reserved as the stuff
of dreams, he was prepared to dive
right in, and he gave it his all for
the series STAR TREK VOYAGER. PJ’s
talents matured from aspiring hobbyist
to seasoned professional, and his eye
for great virtual camerawork,
lighting, and detail came to the fore.
After honing his skills in the realm of
the artists, PJ saw some potential to
streamline and organize the process of
VFX creation. He liked working with
people, so when the opportunity arose, he
informed his superiors that he would like
to try to managing others. The
opportunity came in the form of a
children’s show, THE MYSTIC KNIGHTS OF
TIR NA NOG. Here, small teams of artist
would create anywhere from 15 to 80 shots
in a three-to-four week span. For the
time, these were incredible numbers,
especially since many episodes featured
its own unique “monster of the week.” PJ
supervised a handful of episodes, taking
well to the responsibilities.
Proving that a quick pace and high
quality could be created and sustained,
the company he worked for attracted the
attention of other productions, and they
soon found themselves awarded the
ground-breaking CG-animated series,
ROUGHNECKS: THE STARSHIP TROOPER
CHRONICLES.
Despite being something that seemed like
an impossible undertaking, it was a
critical success and fan favorite. PJ
acted as CG Director for several of the
episodes in this series, and was
instrumental in creating the workflow
that made it possible to execute the
200-plus shots required to create 18
minutes of original animation.
Eventually, the pace of execution went
from a matter of months to get an episode
created to a head-spinning 3 weeks to go
from storyboards to finished shots.
After the dust settled from ROUGHNECKS,
and a follow-up series, MAX STEEL, PJ
briefly returned to the world of STAR
TREK to work on one of his all-time
favorite projects, STAR TREK: THE MOTION
PICTURE - DIRECTOR’S EDITION. It was in
this re-release of the movie where many
of the originally intended visual effects
were created anew by CG and integrated
into the cut. Using the latest technology
to create the look and process of vintage
1979 model shoots was at once ironic and
immensely enjoyable.
From there, PJ moved into the videogame
world for a few years to bring his
Hollywood proven workflow to the
cinematics team of Westwood Studios in
Las Vegas.
He returned to Los Angeles in 2003 and
has since lent his hand as an artist,
supervisor, and vfx producer on many
projects: HELLBOY, NYPD 2069 (unaired
pilot), CENTURY CITY, BATTLESTAR
GALACTICA MINISERIES, as well as several
commercials and many independent movies.
His latest project was INFESTATION, a
giant bug-filled, post-apocalyptic,
boy-meet-girl, action-fest of a feature
movie.